There are five survivors in this installment of the game, and they are Hajime Hinata, Akane Owari, Sonia Nevermind, Kazuichi Soda and Fuyuhiko Kuzuryu.
Danganronpa 2: Goodbye Despair, known in Japan as Super Dangan Ronpa 2: Farewell Despair Academy is a Japanese visual novel game developed by Spike Chunsoft.
It is the second main entry in the Danganronpa series and is a sequel to Danganronpa: Trigger Happy Havoc.
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In this article, we will be talking about the gameplay and the plot. We’ve already mentioned who managed to survive this game in the first paragraph.
HUGE SPOILERS for anyone who hasn’t played the game yet!
Danganronpa 2: Goodbye Despair
As mentioned before, Danganronpa 2: Goodbye Despair, is a Japanese visual novel game developed by Spike Chunsoft and was released first on July 26th, 2012 for the PlayStation Portable in Japan.
It was later released for PlayStation Vita on December 10th, 2013.
The plot of the game
The game is set shortly after the events of Trigger Happy Havoc and Danganronpa Another Episode: Ultra Despair Girls.
The game is told from the perspective of Hajime Hinata as he begins his first year at Hope’s Peak Academy. He is struck with exhaustion as he reaches the school building; when he recovers, he discovers himself before a door.
He decided to open it, and when he did, he was led into a classroom full of his new students.
As they were imprisoned in the classroom, a pink rabbit named Usami arrives in front of them, claiming to be the class’s teacher.
The classroom surrounding them quickly crumbles, revealing a tropical island. Usami explains that they are on a school trip and that they must befriend one another in order to gain Hope Fragments and build their hope.
Monokuma, supposedly to be the Headmaster, enters and takes control of the island, informing the students that if they want to escape, they must join in a life of mutual killing.
Danganronpa 2 offers two modes of gameplay, similar to the earlier installment in the series: School Life, which is divided into Daily Life and Deadly Life parts, and the Class Trial.
Players engage with other characters and advance through the storyline in the “Daily Life” section.
Conversations with characters in the “Free Time” sections generate Hope Fragments, which may be traded for skills that can be used in the Class Trial to improve the protagonist’s debating skills.
Monocoins are earned by finding hidden Monokuma Figures and completing challenges successfully.
Monocoins can be sold for gifts to offer to other characters during Free Time segments, resulting in the creation of extra Hope Fragments.
When players uncover a crime scene in the Deadly Life part, they must seek proof that will aid them in exposing the murderer in the next Class Trial.
The Class Trial, in which players must identify the criminal, shares many of the same elements as the previous game but adds new gameplay components.
Nonstop Debates are the main feature of Class Trials, a first-person shooter in which players must uncover flaws in the students’ arguments and shoot them with “Truth Bullets” that oppose them.
To indicate that someone is telling the truth, yellow “Argue Spots” and blue “Agree Spots” must be fired with a Truth Bullet.
In the Hangman’s Gambit minigame, players have to match letters from both sides of the screen before they clash and mix up. Matched letters can be discarded or utilized to solve a puzzle.
“Panic Time Action” takes the place of “Bullet Time Battle,” and employs a similar rhythmic timed gaming feature to get through a student’s mental defenses when he refuses to listen to logic.